WEEK 10
Realism


using color temperature with the arnold lights
for shadow uh use arnold shadow matte material

SKY DOME LIGHT
IN ORDER TO RENDER CREATE CAMERA FROM FRONT VIEW
AOV’s in render settings are importants \ specular to add as the object is metallic\

for variation in shadows
WEEK 9
Maya Animation
Principles of Animation
- Timing and spacing
- Squash and stretch
- Anticipation
- Ease in And ease out
- Follow through and overlapping
- Arcs
- Exaggeration
- Solid drawing
- Appeal
- Straight ahead action
- Secondary action
- Staging

Auto keyframe toggle
Animation preferences
WEEK 8
Maya rigging & IK
IK – Inverse Kinematics
FK – Forward kinematics
- changing pivot
- Parenting – select child and then parent and press P
- Another way to parent – select parent – then child – Animation – constraint – parent


Creating IK handles

Human IK



Skin Binding


Using quick rig



Creating Bones and then IK handles
adding controllers for the overall movement with proper alignment



WEEK 7
Texturing with Substance Painter




WEEK 6
Texturing UV



WEEK 5
Organic modelling pt2
WEEK 4
Organic Modelling
project and bring a mood board with references
For my term project, I’m working on creating a special virtual world where people can have presentations and work in unique spaces. Imagine it like a magical metaverse.
In this virtual place, I’ll be designing different types of workstations, kind of special desks for people to use. We’ll also make beautiful displays for products, just like in a shop or museum.
Also there will be a lovely outdoor area, like a park, and even a galaxy to explore! It’s going to be a fantastic adventure in the world of virtual spaces.


WEEK 3
3D modelling in Maya




