Exploratory Practices
Week 12
Lighting Aesthetics

Undersanding the mood of the scene with the help of lights
Light Purposes and functions
- mood and environment
- indoor and outddor environment
- controlled shadows
Nature of Shadows

2 Types of Shadows
Attached Shadows
dependent on object
Cast Shadow
Independent of object
Creates drama and mood
Fall off – Slow and fast
High key lighting and low key lighting
Above eye level key lighting and below eye level key lighting
Outer orientation Function
- spatial orientation
- Tactile orientation
- Time orientation
Lighting in cinematography

WEEK 10
Lecture: Rendering with Movie Render Queue (continued)
WEEK 9
Introduction to Sequencer and Movie Render Queue (MRQ)
MRQ- Movie render queue
Movie Render Queue is a successor to the Sequencer Render Movie feature, and is built for higher quality, easier integration into production pipelines, and user extensibility.
Plugins needed
- Movie Render Queue
- Movie render queue render passes
Plugins needed for rendering in video formats


Important Concepts:
- Aliasing In CGI
- Deferred rendering
- colour space
WEEK 8
Cameras and Post Process Volume (PPV)
WEEK 7
Lighting and Global Illumination Systems in UE5
WEEK 6
Landscape Material, Introduction to Water and Foliage Systems



WEEK 5
Materials part 2 and Intro to Landscape



WEEK 4
Building assets from Quixel Bridge






WEEK 3
Asset Gathering and Intro to Modeling Tools
Blueprints – Unreal Engine approach to Visual scripting
Shortcut Keys
G – hide objects temporarily
Ctrl + Space bar – Content browser
W – move
E – rotation
R – Scale
Ctrl + G – group Objects
Shift + G – ungroup

Snapping Tools


To reduce lag and increase performance of unreal Go to settings - Engine settings - set post process to medium and then rechange it to epic once done working

GPU visualizer
Type command profileGPU

The colored bar represent how much processing time each thing needs to go to the gpu each of the individual
Settings for better performance of Unreal
https://youtu.be/esrnQBq75qg?si=I09mnhuJ3AzvdDCF
WEEK 2
Epic Games marketplace, launcher and introduction to Quixel Bridge
Quixel Bridge plugin for Unreal Engine gives you full featured access to the Megascans library within the Level Editor. You can browse collections, search for specific assets, and add assets to your Unreal Engine projects.
Launching Bridge in Unreal Engine
- Click the Content dropdown in the toolbar and select Quixel Bridge.
- From the top menu, select Window > Quixel Bridge.
- From the Content Drawer, right-click and select Add Quixel Content.
If you can’t find Quixel Bridge as directed above, select Edit > Plugins. Type Bridge in the search bar, and click the checkbox to enable the plugin.
You may be prompted to restart Unreal Engine for the changes to take effect.
