VFX Fundamentals

For my term project, I’m working on creating a special virtual world where people can have presentations and work in unique spaces. Imagine it like a magical metaverse.
In this virtual place, I’ll be designing different spots, buildings of workstations, kind of special desks for people to use. We’ll also make beautiful displays for products, just like in a shop or museum.
Also there will be a lovely outdoor area, like a park! It’s going to be a fantastic adventure in the world of virtual spaces.

Developing a virtual metaverse where people can access creative workspaces, product displays, and even explore outdoor environments. This project aims to offer a diverse and immersive virtual experience for presentations and work, combining different settings such as workstations, product galleries and outdoor spaces.

Designing the building

Creating a platonic mesh for sample buildings

Designing the basic layouts for building model

Layout to design general environment

Thinking of references to arrange the buildings

Reference for the building covers

Working on texture paint using substance

Deciding on colour shades

This looks better as ivory shade is a new modern architecture colour. Black is used to make the grille stand out with the building as in highlighting it.

Using wooden texture for poles but I think this is too dark and I would prefer going to lighter shades as we add trees , the overall look would be anyways enhanced.

Exporting textures to maya

Render in Arnold skydome

Checking with lights and HDRIs

Deciding on the setup to do the lighting and render

Importing meshes into unreal

Adding textures to the meshes imported from substance
Adding base and plants in unreal
Adding water body
separating out the glass material mesh to apply glass material on it
And this is the final look
Checking different HDRI images

Here’s the output render

Breakdown

MAYA

WEEK 10

Realism

Temperature Lighting
How Red and blue lghts decide the temperature

using color temperature with the arnold lights

for shadow uh use arnold shadow matte material

\

SKY DOME LIGHT

IN ORDER TO RENDER CREATE CAMERA FROM FRONT VIEW

AOV’s in render settings are importants \ specular to add as the object is metallic\

add custom ambient occlusion
for variation in shadows

WEEK 9

Maya Animation 

Principles of Animation

  • Timing and spacing
  • Squash and stretch
  • Anticipation
  • Ease in And ease out
  • Follow through and overlapping
  • Arcs
  • Exaggeration
  • Solid drawing
  • Appeal
  • Straight ahead action
  • Secondary action
  • Staging

Auto keyframe toggle
Animation preferences

WEEK 8

Maya rigging & IK

IK – Inverse Kinematics

FK – Forward kinematics

  • changing pivot
  • Parenting – select child and then parent and press P
  • Another way to parent – select parent – then child – Animation – constraint – parent

Creating IK handles

IK handles for hands

Human IK

Rigged inbuilt model
definition
controls

Skin Binding

Using quick rig

Creating Bones and then IK handles
adding controllers for the overall movement with proper alignment

Adding Bones
Creating IK handles
Adding controllers

WEEK 7

Texturing with Substance Painter

WEEK 6

Texturing UV

WEEK 5

Organic modelling pt2

WEEK 4

 Organic Modelling

project and bring a mood board with references

For my term project, I’m working on creating a special virtual world where people can have presentations and work in unique spaces. Imagine it like a magical metaverse.

In this virtual place, I’ll be designing different types of workstations, kind of special desks for people to use. We’ll also make beautiful displays for products, just like in a shop or museum.

Also there will be a lovely outdoor area, like a park, and even a galaxy to explore! It’s going to be a fantastic adventure in the world of virtual spaces.

Sample models for exterior of the building

WEEK 3

3D modelling in Maya

Modelling Air balloon in Maya