For my term project, I’m working on creating a special virtual world where people can have presentations and work in unique spaces. Imagine it like a magical metaverse.
In this virtual place, I’ll be designing different spots, buildings of workstations, kind of special desks for people to use. We’ll also make beautiful displays for products, just like in a shop or museum.
Also there will be a lovely outdoor area, like a park! It’s going to be a fantastic adventure in the world of virtual spaces.


Developing a virtual metaverse where people can access creative workspaces, product displays, and even explore outdoor environments. This project aims to offer a diverse and immersive virtual experience for presentations and work, combining different settings such as workstations, product galleries and outdoor spaces.
Designing the building
Creating a platonic mesh for sample buildings


Designing the basic layouts for building model







Layout to design general environment
Thinking of references to arrange the buildings




Reference for the building covers



Working on texture paint using substance


Deciding on colour shades
This looks better as ivory shade is a new modern architecture colour. Black is used to make the grille stand out with the building as in highlighting it.
Using wooden texture for poles but I think this is too dark and I would prefer going to lighter shades as we add trees , the overall look would be anyways enhanced.


Exporting textures to maya

Render in Arnold skydome


Checking with lights and HDRIs

Deciding on the setup to do the lighting and render


Importing meshes into unreal






Here’s the output render
Breakdown