UNREAL

Exploratory Practices

Week 12

Lighting Aesthetics

Undersanding the mood of the scene with the help of lights

Light Purposes and functions

  • mood and environment
  • indoor and outddor environment
  • controlled shadows

Nature of Shadows

2 Types of Shadows

Attached Shadows

dependent on object

Cast Shadow

Independent of object
Creates drama and mood

Fall off – Slow and fast

High key lighting and low key lighting

Above eye level key lighting and below eye level key lighting

Outer orientation Function

  1. spatial orientation
  2. Tactile orientation
  3. Time orientation

Lighting in cinematography

WEEK 10

Lecture: Rendering with Movie Render Queue (continued)

WEEK 9

Introduction to Sequencer and Movie Render Queue (MRQ)

MRQ- Movie render queue

Movie Render Queue is a successor to the Sequencer Render Movie feature, and is built for higher quality, easier integration into production pipelines, and user extensibility.

Plugins needed

  • Movie Render Queue
  • Movie render queue render passes

Plugins needed for rendering in video formats

Important Concepts:

  • Aliasing In CGI
  • Deferred rendering
  • colour space

WEEK 8

Cameras and Post Process Volume (PPV)

WEEK 7

Lighting and Global Illumination Systems in UE5

WEEK 6

 Landscape Material, Introduction to Water and Foliage Systems

creating landscapes
using different tools to create landscape
Using ramp tool to create slopes

WEEK 5

Materials part 2 and Intro to Landscape

ORD – occlusion, roughness, displacement

WEEK 4

Building assets from Quixel Bridge

importing assets and using quixel bridge content

WEEK 3

Asset Gathering and Intro to Modeling Tools

Blueprints – Unreal Engine approach to Visual scripting

Shortcut Keys

G – hide objects temporarily
Ctrl + Space bar – Content browser
W – move
E – rotation
R – Scale
Ctrl + G – group Objects
Shift + G – ungroup

Shortcut keys

Snapping Tools

Using content browser assets and props
To reduce lag and increase performance of unreal
Go to settings - Engine settings - set post process to medium and then rechange it to epic once done working
Settings

GPU visualizer

Type command profileGPU

The colored bar represent how much processing time each thing needs to go to the gpu each of the individual

Settings for better performance of Unreal
https://youtu.be/esrnQBq75qg?si=I09mnhuJ3AzvdDCF

WEEK 2

Epic Games marketplace, launcher and introduction to Quixel Bridge

Quixel Bridge plugin for Unreal Engine gives you full featured access to the Megascans library within the Level Editor. You can browse collections, search for specific assets, and add assets to your Unreal Engine projects.

Launching Bridge in Unreal Engine

  1. Click the Content dropdown in the toolbar and select Quixel Bridge.Access Quixel Bridge from the Content Menu
  2. From the top menu, select Window > Quixel Bridge.Access Quixel Bridge from the Window menu
  3. From the Content Drawer, right-click and select Add Quixel Content.Access Quixel Bridge from the Content Drawer

If you can’t find Quixel Bridge as directed above, select Edit > Plugins. Type Bridge in the search bar, and click the checkbox to enable the plugin.

You may be prompted to restart Unreal Engine for the changes to take effect.

Enable the Quixel Bridge Plugin

MAYA

WEEK 10

Realism

Temperature Lighting
How Red and blue lghts decide the temperature

using color temperature with the arnold lights

for shadow uh use arnold shadow matte material

\

SKY DOME LIGHT

IN ORDER TO RENDER CREATE CAMERA FROM FRONT VIEW

AOV’s in render settings are importants \ specular to add as the object is metallic\

add custom ambient occlusion
for variation in shadows

WEEK 9

Maya Animation 

Principles of Animation

  • Timing and spacing
  • Squash and stretch
  • Anticipation
  • Ease in And ease out
  • Follow through and overlapping
  • Arcs
  • Exaggeration
  • Solid drawing
  • Appeal
  • Straight ahead action
  • Secondary action
  • Staging

Auto keyframe toggle
Animation preferences

WEEK 8

Maya rigging & IK

IK – Inverse Kinematics

FK – Forward kinematics

  • changing pivot
  • Parenting – select child and then parent and press P
  • Another way to parent – select parent – then child – Animation – constraint – parent

Creating IK handles

IK handles for hands

Human IK

Rigged inbuilt model
definition
controls

Skin Binding

Using quick rig

Creating Bones and then IK handles
adding controllers for the overall movement with proper alignment

Adding Bones
Creating IK handles
Adding controllers

WEEK 7

Texturing with Substance Painter

WEEK 6

Texturing UV

WEEK 5

Organic modelling pt2

WEEK 4

 Organic Modelling

project and bring a mood board with references

For my term project, I’m working on creating a special virtual world where people can have presentations and work in unique spaces. Imagine it like a magical metaverse.

In this virtual place, I’ll be designing different types of workstations, kind of special desks for people to use. We’ll also make beautiful displays for products, just like in a shop or museum.

Also there will be a lovely outdoor area, like a park, and even a galaxy to explore! It’s going to be a fantastic adventure in the world of virtual spaces.

Sample models for exterior of the building

WEEK 3

3D modelling in Maya

Modelling Air balloon in Maya